Munitions Factory
Provides the combat bonuses shown in the event. Use the live building panel for the exact affected stats.
Reservoir Raid
Two alliances enter a separate battlefield and compete for Purified Water. Capture buildings, keep them, and finish with more Water than the other alliance.
If you remember only five things
| Check | Current in-game rule |
|---|---|
| Alliance | Must be among the top 15 alliances by Power before registration begins. |
| Your account | Power Plant Level 12 or higher. |
| Membership | You must already belong to the alliance before it registers. Joining afterward does not make you eligible. |
| Roster | Up to 30 participants and 10 reservists. The roster cannot be changed after registration ends. |
| Registration | The alliance leader or an R4 registers the alliance. |
| Stage | What opens | What a regular player should do |
|---|---|---|
| Stage 1 | Water Treatment Centers, Water Processing Plants, Solar Power Stations and Abandoned Helipads | Move to your assigned opening building and stay with your team. |
| Stage 2 | Central Reservoir, Munitions Factories and Dev Compounds | Watch for a new marker. The center is valuable, but your caller may need you on a support building. |
| Stage 3 | Water Tanks appear randomly | Collect or contest them only when directed. Do not abandon a more valuable hold without permission. |
The first capture pays a one-time amount. Keeping the building then adds more every minute. These figures come directly from the supplied in-game Rules screens.
| Building | Alliance: first / minute | You: first / minute |
|---|---|---|
| Central Reservoir | 9,000 / 1,800 | 4,500 / 900 |
| Water Treatment Center | 6,000 / 1,200 | 3,000 / 600 |
| Water Processing Plant | 3,000 / 600 | 1,500 / 300 |
| Munitions Factory | 1,200 / 240 | 600 / 120 |
| Solar Power Station | 1,200 / 240 | 600 / 120 |
| Dev Compound | 1,200 / 240 | 600 / 120 |
| Abandoned Helipad | 1,200 / 240 | 600 / 120 |
Provides the combat bonuses shown in the event. Use the live building panel for the exact affected stats.
Provides a timer-related benefit. It may be worth holding even though it produces less Water than a major water building.
Sends Infected toward an enemy-held building. They damage its Garrison and lower troop ATK and DEF. The horde grows stronger with each dispatch, up to four times.
Improves the chance of free Advanced Relocators and reduces the relocation cooldown.
Yes—but battle points are Solo Purified Water only. They do not add Alliance Purified Water.
| For every 10,000 enemy troop Power defeated | Solo Water |
|---|---|
| While attacking a building | 80 |
| While defending a building | 40 |
The Field Hospital has unlimited capacity and treatment consumes no resources. Heal during the event so your teams can keep fighting.
After a failed defense, your Settlement burns quickly. If the fire is not put out, you are automatically relocated to the Safe Zone.
Advanced Relocation is free during the event, but it goes on cooldown after use. Your own Advanced Relocators can also move your Settlement.
If you exit midway, you cannot re-enter for 10 minutes. Your Field Hospital units are restored when you return.
| Your strength | Useful work |
|---|---|
| Top fighter | Clear defended objectives, lead organized pushes and answer serious enemy threats. |
| Middle fighter | Reinforce important buildings, join pushes and replace tired defenders. |
| Smaller account | Capture openings, help fill buildings, collect safe opportunities and report enemy movement. |
| Limited availability | Tell leadership your time window and take one clear assignment. |
The Rules screen says bonuses from research, Alliance tech, Chief talents, VIP status, bonus items and skins remain active during Reservoir Raid.
Usually not by yourself. You may earn personal Water for defeated troops, but repeated losses waste time and leave objectives open. Attack when the trade supports the team plan.
Lock the roster carefully, name one caller, assign opening teams, decide who pivots when Stage 2 opens, and identify who watches the score and Water Tank spawns. Post the plan in plain language before entry.