Tiles Survive! Field Manual
Season I · v0.11

Season I · State Clash League

Your entire state is on one scoreboard.

State Clash League turns several familiar events into one state-versus-state contest. Your state earns League points from those events. The higher-scoring state gets to invade the lower-scoring state's Arcadia.

If the bracket looks like advanced mathematics

Do these four things

  1. Open the Contest tab. Check State 880's opponent, score, and time remaining.
  2. Read the Scoring Rules. Only listed events add State Clash points.
  3. Play your normal event assignment. Reservoir Raid, Turbo Turtle, Terror Purge, Alliance Siege, and other listed results feed the state score.
  4. Watch for the Arcadia plan. The score decides which state invades and which state defends.
This is not another separate battlefieldMost of the League score comes from results in events you already play. Think of State Clash as a scoreboard sitting above those events.

How the League works

Step 1

States are matched

The Schedule tab shows a bracket, the current opponent, the match number, and whether a placement match is involved.

Step 2

Events add points

Victories, rankings, MVP results, and specific event actions add fixed amounts to the state total.

Step 3

The higher score invades

When scoring ends, the higher-scoring state attacks the lower-scoring state's Arcadia at the announced showdown time.

Season I schedule: Official guidance places State Clash League in Weeks 1–3 and 5–7. Use the live Schedule and countdown for State 880's exact match dates.

Where the points come from

These are the values shown in the supplied in-game Scoring Rules. They may be rebalanced later, so the live screen always wins an argument with this table.

Event resultState Clash points
Reservoir Raid: Victory+60,000
Alliance Clash: Victory+600
Alliance Clash MVP+2,500
Terror Purge Solo Damage: No. 1+50,000
Terror Purge Solo Damage: No. 2+30,000
Terror Purge Solo Damage: No. 3+15,000
Terror Purge Top State Damage+45,000
Raid Tank Trucks from other states in Doomsday Express+30 each
Turbo Turtle Phase No. 1+30,000
Turbo Turtle Win: No. 1+50,000
Turbo Turtle Win: No. 2+30,000
Turbo Turtle Win: No. 3+15,000
Alliance Siege daily win+400
Alliance Siege group stage: No. 1+6,000
Alliance Siege group stage: No. 2+3,000
Alliance Siege group stage: No. 3+1,500

What matters most?

Largest fixed result shown

Reservoir Raid

A victory is worth 60,000 League points. Registration, attendance, and a coherent match plan matter far beyond one alliance's normal rewards.

Large ranking swings

Terror Purge

Top solo damage places are worth 50,000, 30,000, and 15,000, with another 45,000 for top state damage.

Large phase and win awards

Turbo Turtle

The displayed first phase adds 30,000, while the top three win results add 50,000, 30,000, and 15,000.

Small actions accumulate

Siege, Clash and trucks

Their individual awards are smaller, but repeated wins and participation can matter in a close match.

Do not read “50,000 points” as “empty your bank account”A ranking award helps the state only when the cost makes sense. Coordinate which players are realistically competing instead of having ten allies burn resources against one another.

What should a normal player do?

SituationYour job
You are registered for Reservoir RaidShow up, follow the caller, and play the objectives. That victory carries major League value.
Turbo Turtle is activeFollow the alliance's spending schedule. Use upgrades that help your account instead of generating empty leaderboard Power.
Terror Purge is activeUse your best sensible march and follow any state plan for rallies, buffs, or top-damage attempts.
Alliance Siege is activeComplete the daily assignment and help the alliance secure repeatable wins.
Doomsday Express is activeRaid eligible tank trucks from other states when permitted by alliance and state rules.
You cannot compete for a rankingContribute normally. Do not sabotage permanent growth trying to imitate the state's largest accounts.

Your State Clash checklist

If State 880 is winning—or losing

Score situationGood response
Comfortably aheadDo not waste valuable resources just to make the number prettier. Secure reachable points and prepare for the invasion.
Close matchIdentify which remaining listed events can still change the score and concentrate effort there.
Behind but catchableCoordinate the players and alliances with realistic scoring opportunities. Avoid random panic spending.
Mathematically out of reachProtect resources, complete worthwhile rewards, and prepare to defend Arcadia.

State leadership: this requires more than one alliance

Do I need to understand the entire bracket?

No. You need the current opponent, the score, the time remaining, and the Arcadia showdown time. The Schedule tab records the larger knockout and placement structure for anyone who wants it.

What does the Scoring History show?

It records which event result added points, when it happened, and which player or alliance produced it. Leaders can use it to see what changed the match rather than guessing.

What is confirmed?

Confirmed The scoring values, Contest display, three-match knockout example, placement-match label, Scoring History, and higher-score invasion rule come from the supplied in-game screens.

Confirmed Official Season I guidance places League activity in Weeks 1–3 and 5–7.

Still checking State 880 should use its live bracket for exact dates, qualification details, rewards, and any revised scoring values.

One-sentence League strategyWin the events that actually score, coordinate the players who can reach rankings, and save enough strength to handle whichever side of Arcadia's front door State 880 receives.