Season I / Turbulent Tides
The first major season. It floods the world map, resets city ownership and adds temporary seasonal buildings, resources and events.
No jargon left behind
When alliance chat starts sounding like everyone swallowed a rulebook, look here.
The first major season. It floods the world map, resets city ownership and adds temporary seasonal buildings, resources and events.
Something tied to this season. Seasonal buildings and many seasonal bonuses will not remain active forever.
Your main seasonal structure. You choose a Ship class and upgrade it using seasonal resources.
The economy-focused Ship. It is built around production, growth, resource efficiency and helping alliance members.
The combat-focused Ship. It is built around troops, fighting and siege bonuses.
A seasonal resource used to upgrade the Ship and seasonal buildings. It is not the same as your normal account resources.
Another seasonal upgrade resource. Water Purifiers help produce it.
A seasonal building that produces Fuel.
A seasonal building that produces Freshwater.
Your protection against contaminated seasonal enemies. If the enemy requires more Resistance than you have, your fighting performance suffers.
Your settlement's cleanliness meter. High quality gives helpful effects; low quality causes penalties and changes how contamination works in PvP.
A seasonal monster affected by Corrosion. Check its required Resistance before attacking.
Season score earned from cities and major events. It helps determine alliance and state rankings.
Old city ownership disappears and cities become neutral again. Your personal account is not wiped.
A multi-week competition between states. The higher-scoring state gets to invade the other state's Arcadia battle.
A Week 2 alliance territory event. Actions are limited, so members must attack and defend the targets leadership chooses.
One action in Oil Clash. You can hold only a limited number, so do not let them sit full and do not waste them on random targets.
A system that upgrades a qualifying SR hero into SSR. Lucky is the Season I hero.
The person who starts a group attack. For contaminated enemies, members joining the rally benefit from the leader's Corrosion Resistance.
Alliance leaders and officers. When this guide says “wait for leadership,” these are the people posting the plan.