For R4, R5 and assigned helpers
Launch-night checklist
Most alliance members do not need this page. This is for the small team collecting information and posting simple instructions for everyone else.
First message to the alliance: “Keep playing normally, but please wait before choosing a Ship or buying a seasonal Pass. Instructions are coming.”
Give three people three jobs
Then post one clear instruction
Copy this into alliance chat
SEASON I — FIRST INSTRUCTIONS
1. Ship choice: [WAIT / CHOOSE ___]
2. Upgrade this first: [BUILDING]
3. Join rallies led by: [NAMES]
4. First city target: [CITY + TIME]
5. Save these items: [SHORT LIST]
6. Next update: [TIME]
If you are confused, ask before tapping.
Full screenshot list for the research team
- Season calendar and every unlock date.
- All five Skills for both Ships, including cooldowns and restrictions.
- Ship switching cost, cooldown and reset rules—without confirming a switch.
- Every seasonal building, upgrade cost and production rate.
- Corrosion requirements and penalties.
- Water Quality thresholds, restoration rules and rewards.
- Free, Advanced, Premium and Weekly Pass prices and benefits.
- Lucky's requirements, new Skill, promotion cost and refund wording.
- City paths, opening times, rewards, buffs and Deepsea Crude production.
- Which seasonal currencies expire or carry over.
Safe tests for the research team
Construction/research buff
Record a timer, apply one buff, then record it again. Add buffs one at a time only until the stacking rule is clear.
Corrosion rally
Compare a safe solo report with a rally led by a higher-Resistance player. Record damage and rewards.
Oil Clash casualties in Week 2
Before one low-risk fight, record troop and Hospital totals. Afterward, check exactly where dead and injured troops went before approving widespread fighting.
Fast alliance healing
Start a small healing batch while many members are online and use Alliance Help. Find the largest batch that Help can finish quickly.